History and Human Agency in Videogames

This paper attempts to examine the way historicized videogames model human agency. It is argued that the perceived biases in historical representations attributed to an excess or lack of agency are not exclusively caused by limitations of the medium or pervading values in the game design, but also b...

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Bibliographic Details
Subtitles:Special Issue: "Gamevironments of the Past"
Main Author: Carvalho, Vinicius Marino (Author)
Format: Electronic Article
Language:English
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Published: [2016]
In: Gamevironments
Year: 2016, Volume: 5, Pages: 104-131
Standardized Subjects / Keyword chains:B Video game / History / Human being / Plot
RelBib Classification:AA Study of religion
AG Religious life; material religion
ZB Sociology
Further subjects:B Videogame
B micro-macro problem
B The Witcher 3: The Wild Hunt
B Agency
B Game Studies
B covering law problem
B History
B historical theory
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