The HGR Framework: A Semiotic Approach to the Representation of History in Digital Games

Many game designers exploit elements, events, characters and narrations retrieved from human history in order to build consistent and intriguing settings for their digital games. The use of historical elements often involves the creation of a complexplayground created by a huge quantity of historica...

Full description

Saved in:  
Bibliographic Details
Subtitles:Special Issue: "Gamevironments of the Past"
Authors: Casso, Vincenzo Idone (Author) ; Thibault, Mattia 1986- (Author)
Format: Electronic Article
Language:English
Check availability: HBZ Gateway
Journals Online & Print:
Drawer...
Fernleihe:Fernleihe für die Fachinformationsdienste
Published: [2016]
In: Gamevironments
Year: 2016, Volume: 5, Pages: 156-204
Further subjects:B perspectival
B Setting
B representing
B Digital
B history and digital games
B Modelling
B History-Game Relation Framework
B ludic
Online Access: Volltext (kostenfrei)
Volltext (kostenfrei)

MARC

LEADER 00000caa a22000002 4500
001 1576325229
003 DE-627
005 20210409141312.0
007 cr uuu---uuuuu
008 180613s2016 xx |||||o 00| ||eng c
024 7 |a urn:nbn:de:gbv:46-00105661-11  |2 urn 
035 |a (DE-627)1576325229 
035 |a (DE-576)506325229 
035 |a (DE-599)BSZ506325229 
040 |a DE-627  |b ger  |c DE-627  |e rda 
041 |a eng 
084 |a 0  |2 ssgn 
100 1 |a Casso, Vincenzo Idone  |e VerfasserIn  |4 aut 
245 1 4 |a The HGR Framework  |b A Semiotic Approach to the Representation of History in Digital Games  |c Vincenzo Idone Casso 
246 1 |i Rubrikentitel  |a Special Issue: "Gamevironments of the Past" 
264 1 |c [2016] 
336 |a Text  |b txt  |2 rdacontent 
337 |a Computermedien  |b c  |2 rdamedia 
338 |a Online-Ressource  |b cr  |2 rdacarrier 
520 |a Many game designers exploit elements, events, characters and narrations retrieved from human history in order to build consistent and intriguing settings for their digital games. The use of historical elements often involves the creation of a complexplayground created by a huge quantity of historical tropes. Historical digital games do not limit themselves to represent the past, but they attempt to reproduce the different levels of relationships and correlations between events, causes and consequences. In this article we describe and propose the HGR framework, an analytic tool for scholars and designers alike, capable of taking into account all the layers and processes necessary to transform history in the setting of a game. Inparticular, the framework focuses on the three processes needed for creating an historical discourse (Lozano 1987) and on the three translations that the past undergo to become a game: perspectival, digital and ludic. The HGR framework isfinally tested on a double case study: the representations of Roman Republic and Empire in Total War: Rome II (2013) and Sid Meier's Civilization V (2010). 
601 |a Historie 
650 4 |a History-Game Relation Framework 
650 4 |a Digital 
650 4 |a history and digital games 
650 4 |a ludic 
650 4 |a Modelling 
650 4 |a perspectival 
650 4 |a representing 
650 4 |a Setting 
700 1 |e VerfasserIn  |0 (DE-588)1231110376  |0 (DE-627)1753582725  |4 aut  |a Thibault, Mattia  |d 1986- 
773 0 8 |i Enthalten in  |t Gamevironments  |d Bremen, 2014  |g 5(2016), Seite 156-204  |h Online-Ressource  |w (DE-627)815396848  |w (DE-600)2805691-7  |w (DE-576)424664925  |x 2364-382X  |7 nnns 
773 1 8 |g volume:5  |g year:2016  |g pages:156-204 
856 4 0 |u https://media.suub.uni-bremen.de/handle/elib/3286  |x Verlag  |z kostenfrei  |3 Volltext 
856 4 0 |u http://nbn-resolving.de/urn:nbn:de:gbv:46-00105661-11  |x Resolving-System  |z kostenfrei  |3 Volltext 
936 u w |d 5  |j 2016  |h 156-204 
951 |a AR 
ELC |a 1 
LOK |0 000 xxxxxcx a22 zn 4500 
LOK |0 001 3012607137 
LOK |0 003 DE-627 
LOK |0 004 1576325229 
LOK |0 005 20180613131141 
LOK |0 008 180613||||||||||||||||ger||||||| 
LOK |0 040   |a DE-Tue135  |c DE-627  |d DE-Tue135 
LOK |0 092   |o n 
LOK |0 852   |a DE-Tue135 
LOK |0 852 1  |9 00 
LOK |0 935   |a ixzs  |a ixzo 
OAS |a 1 
ORI |a SA-MARC-ixtheoa001.raw 
REL |a 1 
STA 0 0 |a Setting 
STB 0 0 |a Cadre,Environnement (sciences sociales),Environnement 
STC 0 0 |a Setting 
STD 0 0 |a Setting 
STG 0 0 |a Setting 
STH 0 0 |a Обстановка (общественные науки) 
STI 0 0 |a Setting <κοινωνικές επιστήμες>,Περιβάλλον (κοινωνικές επιστήμες) 
SUB |a REL