'The poor carpenter': Reinterpretating Christian Mythology in the Assassin's Creed Game Series.

In the Assassin's Creed game series, developer Ubisoft reinterprets traditional Christian mythology in a rationalistic-reductionist manner. Core narratives of the Old and New Testament, especially the miracle stories, are reimagined as produced by hyper-advanced scientific objects once possesse...

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Bibliographische Detailangaben
1. VerfasserIn: Bosman, Frank 1978- (VerfasserIn)
Medienart: Elektronisch Aufsatz
Sprache:Englisch
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Veröffentlicht: [2016]
In: Gamevironments
Jahr: 2016, Band: 4, Seiten: 61-87
normierte Schlagwort(-folgen):B Assassin's Creed (Computerspiel, Serie) / Bibel / Erzählung / Interpret
RelBib Classification:CA Christentum
ZB Soziologie
weitere Schlagwörter:B Marcionism
B Nizari Isma'ilis
B Swoon Hypothesis
B Christology
B Docetism
B Assassin's Creed
B Assassins
B Templers
B Shroud of Turin
B Gnosticism
B Sethism
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Beschreibung
Zusammenfassung:In the Assassin's Creed game series, developer Ubisoft reinterprets traditional Christian mythology in a rationalistic-reductionist manner. Core narratives of the Old and New Testament, especially the miracle stories, are reimagined as produced by hyper-advanced scientific objects once possessed by an ancient but eradicated civilization. Gnostic, Docetic and Islamic theological traces can be identified in this process of reinventing traditional Christian mythology. Starting point of this article is the so-called ‘Shroud of Eden' in the video game Assassin's Creed. Syndicate (2015), which is based on the real-life Shroud of Turin (Italy), believed by many Christians to be the burial shroud of Jesus of Nazareth himself.
ISSN:2364-382X
Enthält:Enthalten in: Gamevironments
Persistent identifiers:URN: urn:nbn:de:gbv:46-00105342-11