Gateways to Culture: Play, Games, Metaphors, and Institutions

In this essay I develop a case for games as a primitive form of culture and an early arrival at our ancestors’ cultural gates. I analyze the modest intellectual prerequisites for game behavior including the use of metaphor, a reliance on constitutive rules, and an ability to understand the logic of...

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Auteur principal: Kretchmar, Robert Scott 1944- (Auteur)
Type de support: Électronique Article
Langue:Anglais
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Publié: Brill 2018
Dans: Journal of cognition and culture
Année: 2018, Volume: 18, Numéro: 1/2, Pages: 47-65
Sujets non-standardisés:B Play games boredom evolution culture
Accès en ligne: Volltext (Verlag)

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520 |a In this essay I develop a case for games as a primitive form of culture and an early arrival at our ancestors’ cultural gates. I analyze the modest intellectual prerequisites for game behavior including the use of metaphor, a reliance on constitutive rules, and an ability to understand the logic of entailment. In arguing for its early arrival during the late Middle and Upper Paleolithic, I develop a case for its powerful adaptive qualities in terms of both natural and sexual selection. I accept ecological dominance coupled with an increasing sense of self as primary sources of selection pressure. I show how these two factors threatened homeostatic balances ranging from low arousal and atrophy to malaise, depression, and anomie. I suggest that an antidote or adaptation was found in culturally-enhanced forms of play — that is, formal, rule-governed games. The upshot of this analysis is a broadened discussion of cultural adaptation from one that often focuses on cooperation, social complexity, and language to other fundamental issues related to survival — namely, increased leisure time, enhanced arousal needs, and the health and physical skills required for a hunter-forager existence. 
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