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|a 10.1080/15348423.2015.1116265
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|a Jin, Dal yong
|d 1964-
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|a Jin, Dal yong 1964-
|a Jin Dal yong 1964-
|a Jin, Dal 1964-
|a Dal, Yong Jin 1964-
|a Dal Yong Jin 1964-
|a Jin, D. Y. 1964-
|a Chin, Tal-yong 1964-
|a Chin, Dalyong 1964-
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4 |
|a The Mediatization of Buddhism in Digital Media
|b The Contemporary Reflection of Uisang's "Hwaom Thought"
|c Dal Yong Jin, Simon Fraser University
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|c [2015]
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|a By employing the core elements of mediatization theory with specific reference to the mediatization of religion, this article attempts to understand how Buddhism-based digital media reflect religious philosophy emphasizing nonviolence and meditation. It discusses the mediatization of Buddhism in digital media, including video games, in order to analyze whether the nexus of these two different areas can develop a new type of mediatization, which is termed religious-tainment, characterized as both entertaining and meditative. It analyzes two digital media genres - movies (Avatar) and video games (Journey). It especially cultivates discourse in mapping out the adaption of Uisang's Hwaom Thought developed in Korea, which has been eloquently articulated in Haein Do, in digital media. It then delivers the hybridization of Hwaom Thought and digital media as one of the most significant influences of media in the realm of religion because mediatization also closely relates to cultural globalization, known as hybridity.
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|i Enthalten in
|t Journal of media and religion
|d New York, NY : Routledge, Taylor and Francis Group, 2002
|g 14(2015), 4, Seite 196-210
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|a Buddhism,Buddhism,Medialization
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|a Buddhisme,Bouddhisme,Médiatisation
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STC |
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0 |
|a Budismo,Budismo,Mediatización
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0 |
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|a Buddhismo <motivo>,Buddhismo,Buddismo,Buddismo,Buddismo (motivo),Buddismo,Mediatizzazione
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STF |
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|a 佛教
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STG |
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|a Budismo,Budismo,Midiatização
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STH |
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|a Буддизм (мотив),Буддизм,Медиатизация
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STI |
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|a Βουδισμός (μοτίβο),Βουδισμός,Μεσοποίηση
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|a REL
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SYG |
0 |
0 |
|a Buddhism,Zen-Buddhismus , Mediatisierung , Hwaŏm-Schule,Hwa-eom,Hwaeom,Hwaeom jong,Hwaom
|