'Nothing is true, everything is permitted’: the portrayal of the Nizari Isma'ilis in the assassin's creed game series

Ubisoft’s Assassin’s Creed does a remarkable - though not flawless - job in presenting a well-balanced game narrative, which incorporates not only a historically justified representation of the Nizari Isma’ilis, but also implicitly corrects one of the most famous Western legends about the so-called...

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Détails bibliographiques
Auteur principal: Bosman, Frank 1978- (Auteur)
Type de support: Électronique Article
Langue:Anglais
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Publié: Heidelberg University Publishing 2016
Dans: Online - Heidelberg journal of religions on the internet
Année: 2016, Volume: 10, Pages: 6-26
Sujets / Chaînes de mots-clés standardisés:B Assassins / Assassin's creed (jeu vidéo ; série) (Computerspiel, Serie)
Sujets non-standardisés:B nizari isma'ilites
B Islam
B Assassins
B Assassin's creed (jeu vidéo ; série)
B knight templars
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Résumé:Ubisoft’s Assassin’s Creed does a remarkable - though not flawless - job in presenting a well-balanced game narrative, which incorporates not only a historically justified representation of the Nizari Isma’ilis, but also implicitly corrects one of the most famous Western legends about the so-called ‘Assassins’.In doing so, Ubisoft succeeds (at least partially) in discarding the stereotypical representation of Muslims/Arabs associated with Western orientalism, at the cost, however, of a multi-leveled but functionalistic view on the phenomenon of religion in the video game series with regards to the Assassin and Templar fractions.
ISSN:1861-5813
Contient:Enthalten in: Online - Heidelberg journal of religions on the internet
Persistent identifiers:DOI: 10.17885/heiup.rel.23546
URN: urn:nbn:de:bsz:16-heiup-rel-235468