”Are those the only two solutions?̋”: dealing with choice, agency and religion in digital games
Choice and ‘agency’ are frequently named as key factors in describing videogames and their unique features in respect to other forms of media. Through a multitude of minor and major decisions (or illusions thereof), players are given the impression of being an integral part of the narrative and ludi...
Auteur principal: | |
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Type de support: | Électronique Article |
Langue: | Anglais |
Vérifier la disponibilité: | HBZ Gateway |
Journals Online & Print: | |
Fernleihe: | Fernleihe für die Fachinformationsdienste |
Publié: |
Heidelberg University Publishing
2015
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Dans: |
Online - Heidelberg journal of religions on the internet
Année: 2015, Volume: 7, Pages: 207-226 |
Sujets / Chaînes de mots-clés standardisés: | B
Jeu vidéo
/ Liberté de décision
/ Spieler
/ Liberté d'action
/ Religion
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Sujets non-standardisés: | B
game rules
B game mechanics B The Graveyard B Agency B Methodology B Call of Duty: Black Ops B Mass Effect |
Accès en ligne: |
Volltext (kostenfrei) Volltext (kostenfrei) |