”Are those the only two solutions?̋”: dealing with choice, agency and religion in digital games

Choice and ‘agency’ are frequently named as key factors in describing videogames and their unique features in respect to other forms of media. Through a multitude of minor and major decisions (or illusions thereof), players are given the impression of being an integral part of the narrative and ludi...

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Bibliographic Details
Published in:Online - Heidelberg journal of religions on the internet
Main Author: Knoll, Tobias (Author)
Format: Electronic Article
Language:English
Check availability: HBZ Gateway
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Published: Heidelberg University Publishing 2015
In: Online - Heidelberg journal of religions on the internet
Year: 2015, Volume: 7, Pages: 207-226
Standardized Subjects / Keyword chains:B Computer game / Freedom of choice / Spieler / Freedom of action / Religion
Further subjects:B game rules
B game mechanics
B The Graveyard
B Agency
B Methodology
B Call of Duty: Black Ops
B Mass Effect
Online Access: Volltext (kostenfrei)
Volltext (kostenfrei)

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