”Are those the only two solutions?̋”: dealing with choice, agency and religion in digital games
Choice and ‘agency’ are frequently named as key factors in describing videogames and their unique features in respect to other forms of media. Through a multitude of minor and major decisions (or illusions thereof), players are given the impression of being an integral part of the narrative and ludi...
Published in: | Online - Heidelberg journal of religions on the internet |
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Main Author: | |
Format: | Electronic Article |
Language: | English |
Check availability: | HBZ Gateway |
Journals Online & Print: | |
Fernleihe: | Fernleihe für die Fachinformationsdienste |
Published: |
Heidelberg University Publishing
2015
|
In: |
Online - Heidelberg journal of religions on the internet
Year: 2015, Volume: 7, Pages: 207-226 |
Standardized Subjects / Keyword chains: | B
Computer game
/ Freedom of choice
/ Spieler
/ Freedom of action
/ Religion
|
Further subjects: | B
game rules
B game mechanics B The Graveyard B Agency B Methodology B Call of Duty: Black Ops B Mass Effect |
Online Access: |
Volltext (kostenfrei) Volltext (kostenfrei) |
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520 | |a Choice and ‘agency’ are frequently named as key factors in describing videogames and their unique features in respect to other forms of media. Through a multitude of minor and major decisions (or illusions thereof), players are given the impression of being an integral part of the narrative and ludic experience of a game, oftentimes forcing them to face the consequences of their actions in the game world.This paper aims at providing some insights into academic and public discussions of ‘agency’ in the context of digital games and, drawing on the examples of Call of Duty: Black Ops, The Graveyard and Mass Effect 2. An argument is made for a further emphasis on the role of ‘agency’ within the field of religion and digital games as well as a more differentiated (yet still complementary) approach toward ‘player agency’ and ‘game agency’. | ||
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STA | 0 | 0 | |a Computer game,Freedom of action,Freedom of choice,Religion,Religions,Religion,Religion in literature |
STB | 0 | 0 | |a Jeu vidéo,Liberté d'action,Liberté de décision,Liberté de choix,Liberté de choix,Religion,Religions,Religion |
STC | 0 | 0 | |a Juego de computadora,Libertad de acción,Libre elección,Religión,Religión,Religión |
STD | 0 | 0 | |a Libertà di azione,Libertà di scelta,Religione,Religione,Religione,Videogame |
STE | 0 | 0 | |a 宗教,宗教,计算机游戏,选择权,选择的自由 |
STF | 0 | 0 | |a 宗教,宗教,選擇權,選擇的自由,電腦遊戲 |
STG | 0 | 0 | |a Jogo de computador,Liberdade de ação,Livre escolha,Religião,Religião |
STH | 0 | 0 | |a Компьютерная игра,Религия (мотив),Религия,Свобода действий,Свобода решения |
STI | 0 | 0 | |a Ελευθερία δράσης,Ελευθερία επιλογής,Θρησκεία (μοτίβο),Θρησκεία,Παιχνίδι υπολογιστή |
SUB | |a REL | ||
SYG | 0 | 0 | |a Digitales Spiel,Computerspiele,Bildschirmspiel , Mitspieler,Gamer , Religion,Mystik,Mythologie |