Game cultures as sub-creations: case studies on religion & digital play

As online and offline spaces, digital and analogue worlds merge into each other and saturate our everyday lives, concepts of reality and its social construction need re-thinking. Digital game cultures, formerly often regarded as not only separate from reality, but also secondary in their importance f...

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Bibliographic Details
Main Author: Hemminger, Elke 1978- (Author)
Format: Electronic Article
Language:English
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Published: Heidelberg University Publishing 2014
In: Online - Heidelberg journal of religions on the internet
Year: 2014, Volume: 5, Pages: 108-133
Further subjects:B game cultures
B J.R.R. Tolkien
B new media studies
B Sociology
B sub-creations
B cultural practice
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